Roblox has increased its revenue forecast

Roblox updated its yearly revenue forecast on Thursday, raising it due to increased user engagement during the summer break and the attraction of older, higher-income players through mature content. The company's stock rose 3.5% in pre-market trading.

The company actively encourages developers to create more mature content, such as horror games, to attract older users. For the second quarter, the number of hours spent by players over 13 increased by 30%, allowing Roblox to revise its annual bookings forecast to $4.18-$4.23 billion, up from the previous range of $4-$4.10 billion.

Roblox’s CFO, Michael Guthrie, noted that successful user-generated content attracts older players and increases their spending. The company’s model, focused on user-generated content and the sale of its in-game currency, Robux, continues to perform well despite economic downturns and reduced consumer spending.

The forecasts for the third quarter are also promising, with expected bookings in the range of $1-$1.03 billion, surpassing previous expectations of $971.2 million.